Distribution across 36 profiles.
Middle half of Animators score between 22% and 28%.
0%
50%
100%
p10 · 21%
30% · p90
Task breakdown by work type
On-screen work25%
Done entirely on a computer. High AI exposure — these tasks are already in the automation zone.
In-person + screen54%
Physical sensing, digital output — e.g. interviewing someone then writing a report. Partially protected.
Computer + action0%
Computer input, real-world output — needs someone to act on it, not just software.
Fully in-person22%
No computer required. Furthest from automation — the strongest human advantage.
Typical tasks
3 synthetic profiles for a Animator, ordered by automation exposure.
Tab between them to see how task mix drives the score difference.
TaskTimeTypeExposure
Creating hand-drawn or digital character animations frame-by-frame (e.g., for films, TV shows, or games), ensuring smooth motion and expressive performances
deep expertisesocial element
44%AD
15%
Reviewing and adjusting animations based on feedback from peers, supervisors, or clients to meet quality and stylistic standards
deep expertisesocial core
14%AD
8%
Collaborating with directors, storyboard artists, and other animators to align animations with the creative vision and narrative flow of the project
deep expertisesocial core
11%AA
0%
Designing and refining character rigs (skeletal structures) for 3D models to enable realistic movement and deformation during animation
deep expertise
11%DD
36%
Testing and troubleshooting animations in-engine (e.g., for video games) to ensure they work correctly with physics, lighting, and other interactive elements
10%DD
60%
Researching real-world movements, physics, or animal behaviors to create believable and dynamic animations (e.g., studying how a horse gallops for a fantasy film)
deep expertise
5%AD
19%
Attending team meetings or dailies (daily reviews) to present work, discuss progress, and address challenges with the production pipeline
some context neededsocial core
1%AA
0%
Preparing and cleaning up rough sketches or motion capture data to serve as the foundation for final animations
1%AD
35%
TaskTimeTypeExposure
Creating hand-drawn or digital character animations frame-by-frame (e.g., for films, TV shows, or games), ensuring smooth motion and expressive performances
38%AD
29%
Collaborating with directors, storyboard artists, and other animators to align animations with the creative vision and narrative flow of the project
deep expertisesocial core
22%AA
6%
Reviewing and adjusting animations based on feedback from peers, supervisors, or clients to meet quality and stylistic standards
deep expertisesocial core
11%AD
3%
Designing and refining character rigs (skeletal structures) for 3D models to enable realistic movement and deformation during animation
9%DD
64%
Testing and troubleshooting animations in-engine (e.g., for video games) to ensure they work correctly with physics, lighting, and other interactive elements
7%DD
65%
Preparing and cleaning up rough sketches or motion capture data to serve as the foundation for final animations
4%AD
37%
Researching real-world movements, physics, or animal behaviors to create believable and dynamic animations (e.g., studying how a horse gallops for a fantasy film)
deep expertisesocial element
3%AD
15%
Attending team meetings or dailies (daily reviews) to present work, discuss progress, and address challenges with the production pipeline
deep expertisesocial core
2%AA
3%
TaskTimeTypeExposure
Designing and refining character rigs (skeletal structures) for 3D models to enable realistic movement and deformation during animation
20%DD
67%
Collaborating with directors, storyboard artists, and other animators to align animations with the creative vision and narrative flow of the project
deep expertisesocial core
16%AA
2%
Creating hand-drawn or digital character animations frame-by-frame (e.g., for films, TV shows, or games), ensuring smooth motion and expressive performances
deep expertisesocial element
13%AD
18%
Attending team meetings or dailies (daily reviews) to present work, discuss progress, and address challenges with the production pipeline
deep expertisesocial core
13%AA
4%
Testing and troubleshooting animations in-engine (e.g., for video games) to ensure they work correctly with physics, lighting, and other interactive elements
10%DD
64%
Preparing and cleaning up rough sketches or motion capture data to serve as the foundation for final animations
10%AD
41%
Researching real-world movements, physics, or animal behaviors to create believable and dynamic animations (e.g., studying how a horse gallops for a fantasy film)
deep expertise
9%AD
23%
Reviewing and adjusting animations based on feedback from peers, supervisors, or clients to meet quality and stylistic standards
deep expertisesocial core
6%AD
6%
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AI tools for this role
Tools relevant to the most automatable tasks in this profession.